They built 'Witch House' in various areas and have been sending their apprentice witches there. If you find any bugs or experience any discomfort while playing the game, feel free to leave feedback!"Īcerca deste jogo A little witch's daily life as apprenticeIn the 'LUCEREIN ORTU', witches live together. "We communicate through Twitter and Discord. It's because the full version will have more expanded content and play time and less problems."Ĭomo estão a planear incluir a comunidade durante o processo de desenvolvimento? "When the full version of the game is released, the price will increase. O jogo vai ter preços diferentes durante e depois do Acesso Antecipado? Official Language Support: Korean, English,Simplified Chinese Parts of the several areas will be the main stage. Players can learn about the world, the story, and the main character. You can play the beginning of the story and the core content of the gameplay. Official release: Prologue + 3 Chapters + Ending (about 20 hours) " Early Access: Prologue + 1 Chapter (About 5 hours) Qual é o estado atual da versão de Acesso Antecipado? *If you want to know content detail, "ABOUT THIS GAME" section helps you on this page." It will also put an end to the various kinds of stories that have been going on. In the full version, the player will have a richer experience. "Overall, various kinds of contents such as activities, regions, items, and characters will be improved and increased. Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado? If we just follow the timeline we have now, the full release could be made earlier.īut, My team wants to make the game great through the inspiration and insight we can get during Early Access." Putting an exact development timeline is challenging when we start Early Access. "We have the goal to release the full version in 2023. The insights help us make “Little Witch in the Woods” better."Īproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado? We expect to be able to get insights from not developers but players during Early Access. It can help us provide a better experience for players. "We consider it important to understand the experiences players feel while playing games.
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