Mixing up normal and strong attacks reveals an almost dizzying selection of different combinations, and this variety is spread across all of the selectable characters, meaning that they all play very different from one another. Mission objectives are dished out to keep things fresh, but the game rarely moves away from these basic elements. At certain points massive monsters will appear which require you to use sub-weapons - such as a bomb, hookshot or boomerang - to render them vulnerable to your blows. While the characters and settings in each of these outings could not be more different, the core mechanics remain largely the same - you're fighting to control a large battlefield by taking out enemy commanders and successfully occupying various strongholds around the map. Now, with the 3DS badly in need of top-drawer software as it shuffles into its final years, this monstrous mash-up is being dusted off for a second outing - albeit one with noticeably weaker presentation and a smattering of new content.Īs before, Hyrule Warriors Legends seeks to combine Zelda's story and characters with the more action-oriented gameplay of the million-selling Musou franchise - a franchise which is certainly no stranger to such cross-pollination and has been expanded in recent years in include such properties as Mobile Suit Gundam, Dragon Quest, Fist of the North Star and Heroic Legend of Arslan. The original Hyrule Warriors was a solid if slightly forgettable attempt at fusing the worlds Zelda and Koei Tecmo's Musou series, and despite its occasionally repetitive gameplay managed to alleviate fears that it would be little more than a shameless cash-in.
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